setMusicEffect
- Arma 3 v0.50
- First in Operation Flashpoint: Elite v1.00
Command · also in Triggers, Waypoints · Markdown · JSON · original wiki page
Description
Defines a music track played on activation. If another track is playing already, this will stop it and start the new track.
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use playMusic "".
When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
Syntax
Syntax 1
trigger setMusicEffect track
Parameters:
Returns: Nothing
Syntax 2
waypoint setMusicEffect track
Parameters:
Returns: Nothing
Examples
Example 1
_trigger setMusicEffect "Track1";
Example 2
[_group1,1] setMusicEffect "$STOP$";