BIS_fnc_sceneMiscStuff
- Arma 3 v0.50
- First in Arma 2 v1.00
Function · Markdown · JSON · original wiki page
Description
Does the basic minor stuff for scene - cinema borders, map is denied etc.
Syntax
syntax inferred from the function header
[_cameraPositions, _skipInitBlackout, _skipFinalBlackout, _noUseCheckTheWeapons, _noUseLoadingScreen, __excludedObjectsForIntruderDetector] call BIS_fnc_sceneMiscStuff
Parameters:
_cameraPositions— 1: [[cameraTarget],[cameraPos]] - Coordinates. If BIS_debugScene is true then external camera is activated_skipInitBlackout— 2: BOOL - if true, initial blackout is skipped_skipFinalBlackout— 3: BOOL - if true, final blackout is skipped_noUseCheckTheWeapons— 4: BOOL - if true, checking of weapon before scene is skipped_noUseLoadingScreen— 5: BOOL - if true, loadingscreen is bypassed__excludedObjectsForIntruderDetector— 6: ARRAY of objects - objects will be excluded from intruder detector
Returns:
Function header
The comment at the top of the function's file in the game; this page's description, params, syntax come from it.
/*
Version: 1.0
Name: sceneMiscStuff
DESCRIPTION: Does the basic minor stuff for scene - cinema borders, map is denied etc.
PARAMETERS: 1) _cameraPositions - [[cameraTarget],[cameraPos]] - Coordinates. If BIS_debugScene is true then external camera is activated
2) _skipInitBlackout - BOOL - if true, initial blackout is skipped
3) _skipFinalBlackout - BOOL - if true, final blackout is skipped
4) _noUseCheckTheWeapons - BOOL - if true, checking of weapon before scene is skipped
5) _noUseLoadingScreen - BOOL - if true, loadingscreen is bypassed
6) __excludedObjectsForIntruderDetector - ARRAY of objects - objects will be excluded from intruder detector
RETURNED VALUE:
*/